仙
Murim Tower Defense
Siege of the Azure Peak
Demonic cultivators pour out of portals in the valley and march on the gates of your immortal sect. Raise towers, bar the roads and train disciples to hold them back.
Best on a larger screen
The battlefield and its side panel need more room than a phone screen gives. A computer or a tablet plays best; on a phone, landscape helps a little.
- Five tower arts of physical, magic and true damage, each rising to level 6 with masteries.
- Obstacles and disciples hold the road while your towers strike.
- Sect techniques and omens change the rules from one run to the next.
- Twenty waves with bosses every fifth, then endless waves, or a daily trial shared by everyone.
Sound and music begin once you press Play.